Archive for July, 2009

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The Sex

July 30, 2009

SEX!!

By request!

-Vyperchild

** Unpaid request. We do things legally on my blog. **

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First Incursion in the Old World and Lustria

July 12, 2009

Earlier today I had my first battles with my Khorne daemons in Warhammer Fantasy.

Gotta say, I’m impressed with them.

In the past, I have played a few games as Tomb Kings, one or two as (old) Vampire Counts, and more recently a Tzeentch Beastmen list. Out of all of them, the daemons were probably the army I felt the most comfortable with.

I played two games. One against Skaven and one against Lizardmen.

The first game was against the Skaven and we played 2300 points. The list I played was this:

  • Prince with Armour of Khorne, Axe of Khorne and Flight. 395pts
  • Herald with Sundering Standard, Juggernaut, Armour of Khorne and Firestorm Blade. 265pts
  • 4 Bloodcrushers with full command. 330pts
  • 20 Bloodletters with full command and Icon of Endless War. 295pts
  • 16 Bloodletters with full command. 222pts
  • 16 Bloodletters with full command. 222pts
  • 8 Flesh Hounds. 280pts
  • 8 Flesh Hounds. 280pts

My opponent’s Skaven were heavy on the shooting, with Jezzails, Globadiers, guys with slings, a Warpfire Thrower and a Warp-Lightning Cannon. Also, being Skaven, his magic phase had a fair amount of action too.

Outcome: Daemons Victory

I was very pleased with this battle. While it wasn’t an overwhelming win, I still ended the game with a decent amount of models. It was a fun game because of how close it seemed up until the last turn.

There were a few reasons why I was able to win this one. Firstly, the Sundering banner combined with the general resistance towards magic that a Khorne army has meant I was able to shrug off Plague and Warp Lightning. Secondly, although the shooting phase was less easily weathered than the magic phase, the Ward saves meant I was more resilient than most armies would have been. And finally, I was dominant in combat especially due to the amazing charge range of the Hounds, Bloodcrushers and the Icon of Endless War gave me a 15” charge into some Rat Ogres.

A few things I got out of the battle were a greater appreciation for ward saves, hounds and manoeuvrability, as well as realizing that keeping units relatively close is a good idea (the units of flesh hounds and bloodletters on the left flank got isolated around the end of turn five as the rest of the army moved towards the right). I also think in future I’ll take another Herald, on foot, as Hatred was awesomely useful, and I probably need a bitch to carry some dispelliness. IT’S A REAL WORD, SHUT UP. And, maybe a Bloodthirster would be a good idea instead of the Prince.

Second game was 2000pts. My list was very similar to the other one, but with one less Bloodcrusher (and no musician) and 6 less hounds (3 from each unit).

Outcome: …yeah.

Basically, what happened in this one was an utter lack of understanding about the Lizardmen list, as well as an opponent who was ready for my list. That is, he switched out what little magic he’d usually take in favour of more hurty things.

In addition, I had very little which could deal with the Carnosaur rider with the Blade of Realities, especially after my Bloodcrushers were grinded down (although, not before they killed an Ancient Stegadon). Perhaps my Prince would have stood a chance if he’d gotten the charge on him, but the Carnosaur got to charge through some of the flesh hounds so that screwed me up.

On the other flank, I found out that razordon and skink shooting is heavy enough to make it a bad idea to allow flesh hounds to take it.

So, both units of flesh hounds were down, the Bloodcrushers got dead-like and the Daemon Prince got an unhealthy dose of reality (is there a healthy dose? I DUN THINK SO). This left me with a bunch of infantry against a sizeable Lizardmen force.

Thus, I lost.

OH WELL.

-Vyperchild

** I had been planning to take a photo of my first assembled unit of Bloodletters to show for the plog, but I’m a lazy bastard. Just know that they look awesome, and the unit leader has an awkward pose because I couldn’t get the left hand to fit right. In other news, I’ve joined Warseer’s Tale of Fantasy/40K Painters with my daemons, so hopefully that will be motivation enough to push this army towards completion over the next twelve months. If you don’t know about Warseer, check it out in my Linkys section over there –> **

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STUPID SUNRISE

July 8, 2009

They’re romantic comedies.

NOT ROM COMS

STOP BEING A DICK

-Vyperchild

** And now they’ve got a story about how people are carrying larger bags. No, not carrying more personal baggage, just bigger handbags and backpacks. Ah, the big issues. Next there’ll be a story on how many times a day we go to the toilet. **

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“Hello, sports fans. Welcome to tonight’s game.”

July 7, 2009

BB_logo_trans “Your match commentators for tonight are Jim Johnson and myself, Bob Bifford. So Jim, what are you thoughts about these two teams?”

”Well Bob, the human side will find that they have a tough night ahead of them, as those Orcs aren’t looking too friendly.”

”Right you are Jim, but the humans have a distinct advantage over their opposition. Namely, their speed. The Orcs just can’t keep up with the manoeuvrability of this team.”

”Very true, but as long as the Orcs remember to not let the opposition past them, their toughness should make up for their slowness. Of course, the Orcs will most likely just start bashing things and forget about the game, but that might work to their coach’s favour anyway.”

AND SO ON. I CAN’T BE BOTHERED DOING AN ENTIRE POST LIKE THAT.

Last Sunday, I got to play my first game of Blood Bowl. If you don’t know about Blood Bowl, it’s that fantasy warhammer game I  blogged, but with more football.

It plays sort of like a board game. A very expensive board game, but also a very fun one. The teams are lined up on a 24*15 grid in a similar fashion to gridiron (on which the game is mostly based, but it strays far). Their are two halves (HOW SURPRISING! I WAS EXPECTING THREE!) each made up of eight turns per player. Turns last for four minutes (we didn’t use this rule, as we were still learning, but I doubt we went over four minutes very often, so its a very reasonable time limit) or until a turnover is caused through one of the moving team’s players falling over or dropping the ball etc.

800px-Blood_Bowl_gameThe action begins with kick-off, which aside from the obvious also involves a dice roll which could lead to a number of different effects including the defending team getting a free turn before the kick happens, weather effects, riots, coaching bonuses or a team beating the crap out of the ref.

Then the ball lands, bounces a bit and the receiving team gets to do stuff like pick up the ball, pass, kick a prone opponent, move players or block opponents. All of these can be done in conjunction with moving (particularly the ‘move’ one) however a block after moving can only be done by one player per turn, and fouling can only be done once per turn at all.

(By the way, blocking is basically a tackle that can result in five different things: Defender pushed one square back and knocked prone, the same as before unless the player has the Dodge skill (in which case it becomes the next option), push the opponent back one square, the attacker falls down and both players are knocked down on the spot. And being knocked down results in a dice roll against the player’s armour value, which if beaten can lead to injury or worse.)

What comes next is lots of the teams beating each other up and hopefully some touchdowns.

SO YEAH.

Because my first games were fun, I want to list some highlights:

m1251043_99060999097_BBGRiffOberwaldMain_445x3191ST GAME
I was humans, my opponent was orcs (these are the two teams that come with the starter box, but there are close to two dozen teams available in the game). During the first half my opponent managed to get two touchdowns, mostly due to breaking my centre with some Black Orcs. In the second half though I managed to score early, and then, on the last turn of the game, I passed two dodge rolls, moved, picked up the ball and dodged into the endzone to score the equalizer.

2ND GAME
We switched teams, and I soon realised how much I love Orcs. In one drive, I allowed what was then my Black Orc run up the pitch with the ball in a penis formation. I hadn’t intended this, but couldn’t resist pointing it out when I noticed. AND I JUST REALISED THE BLACK ORCS IN THE FORMATION COULD HAVE LED TO SOME BLACK PENIS JOKES. MISSED OPPORUNITY THERE VYPER! Anyway, yeah, Black Orc had the ball and managed to get one square away from a touchdown. Then my opponent had his turn, blitzed (running block) the guy with the ball, and got the push back result, leading to a touchdown in my opponents’ turn. YAY!

I also got another touchdown in the first half but I can’t remember how. What I do remember was the awesome armour rolls I kept getting that half, due to lots of Orcs bashing dem ‘umies. Basically what happened was I somehow managed to reduce the human team’s number of players from 11 to 4 by the end of the half. I killed one human, knocked out five and one more was sent off for a foul. So I was winning not just on the scoreboard but in the fact that I nearly outnumbered by opponent 3:1.

But somehow he managed to get most of his players back in the second half, plus he had a single reserve. I beat up some more guys, but he managed to score. And then he scored the equalizer ON THE LAST TURN.

Two games drawn on the last turn. Damn.

3RD GAME
There was no third game. And I most certainly didn’t lose it 3-1. Never.

m1251048_99060999098_BBVaragGhoulChewerMain_445x319In conclusion, it was a fun way to spend the day. The Blood Bowl game is definitely something I’ll be looking at getting myself, probably with some Norsemen or Orcs, or even Goblins for the hilarity of night goblin fanatics, explosives and pogo sticks. It’s also highly recommended and for anyone who is interested, you can download the Living Rulebook in the Specialist Games section of Games Workshop’s site.

-Vyperchild

** Also, FUCKING illegal procedures. If you forget to move the turn counter before doing anything else in your turn, you either lose your turn or have to forfeit a re-roll. I did it a couple of times. But so did my opponent. **